![]() ![]() While we had a blast investigating Banoi'sīeach front properties, mucking about in the underground sewers was a monotonous, Typical setting for an undead Armageddon, and the open-world format offered anĮqually welcome break from linear level design.įor Riptide, we'd like an even larger world to explore,Īlong with more location variety. The massive island of Banoi stood in stark contrast to the Much of Dead Island's success can be attributed to its Here's what we'd like to see in a sequel. Game wasn't perfect, but it gave us plenty of reasons to get excited for another Horror genre with its open-world structure, RPG-esque leveling and loot systems, Riptide beyond a title and a logo, but we already have a list of things we'dĭeveloped by Techland, Dead Island shook up the survival ![]() ![]() Deep Silver hasn't revealed anything about Dead Island
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